Replacing a problematic runtime in favor of another.This could be for many reasons including: There may be times that a developer wishes to ignore the standard runtime discovery process and force the loader to use a specific runtime. In other words, OpenXR runtime supports an environment variable specifically designed for trying out different drivers. It seems only the Oculus implementation is forcing the user to edit the registry, however I’d suggest you review the official OpenXR SDK Loader documentation 3 Locate the following key: HKEY_LOCAL_MACHINE\SOFTWARE\Khronos\OpenXR\1.2 Type in “regedit” (without quotations) and hit Enter.SteamVR Settings > Developer > Set SteamVR as OpenXR Runtime buttonĭisplays if it is not the current OXR driver, otherwise it shows In reference to: WMR portal notifies you with a Fix It” button if it is not the current OXR driver. In order to configure which OpenXR driver you’re using for any OpenXR application: The six pi's are split according to functions, including eyes (image processing/recognition), ears (speech processing and simulated speech),motor (object avoidance, environment mapping, drives all movement), entertainment (web browsing, media playing etc), brain (knowledge system, and adaptive learning/memory systems) and development system ( logging, diagnostics, debugging).The end user is not supposed changing the registry, it is much simpler than this The brains behind it are a mix of 6 Raspberry Pi and Banana Pros, with 2 USB cameras, SATA drive, Router Switch with inter-pi Comms, 2 motorised track systems, plus various sensors including motion/pir/sound etc. I have a PhD in Artificial Intelligence (specialising in knowledge representation - Semantic networks with inference engines).Ĭurrently I am also building an A.I. My spare time is spent teaching and lecturing computing languages and science. I've developed many types of games, applications, SDKs and web services in Linux, Unix, iOS, Android and Windows. I am proficient at programming in C, C++, C#, Java etc. On this latest project I designed, implemented, tested (including load tests in Gatling and JUnit on AWS), deployed and supported all the web services for the game client, supporting up to a half a million active sessions. I've also worked on several video games, including Skate 2 and 3, NHL, Need for Speed, various Assassins Creed games, Far Cry 3 and 4, Driver San Francisco and most recently with a team of 15 on EA's UFC free to play. I'm an expert in writing scalable restful web API services, which I've been doing for over 7 years now for games companies such as EA and Ubisoft. I have been a software engineer for over 20 years now. Use this to get limited help on the command. Getting HelpĪll the commands support the -h optional parameter. Note to get the DUID, either list all the devices (using idevice_id -l), or go to itunes and click on the Serial Number of the Device and it will show the DUID eventually. Pass in the DUID of the device, and that way if you have several USB connected devices, you can be sure where your command is going. If you want to direct your command to a specific device, then use the -u (or in some cases -U). So generally, it's not a great idea to reboot the device, as you will have to be physically present to get it talking again (not very good if you are remotely testing). If you reboot the device, you must re-pair (or trust) the device. Have a developer disk mounted (if you want to install/run an app on the device)Īll of these operations can be performed from the command line (with the exception of accepting the trust dialog or pairing the device, this requires manual intervention).Supported in terms of the device and the OS version.Note that to use most of these device commands, the device itself must be: Once you have installed the binaries, add the path to your system path for convenience. Download the idevice tools from Quamotion here:
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