The map is used to track the progress of the Kingdom throughout the levels of the campaign, and to orderly display that advancement, highlighting the main unlocked features and milestones. The map provides a way to select the next destination when traveling between the unlocked islands.įor the details on how to do it, see: Controls § Traveling. It has no integrated radar, nor any kind of GPS tracker. It cannot inform, for example, if the Monarch is on the left or right side of the campfire. Unlike most strategy games, the map in Kingdom cannot tell the Monarch's exact or relative location across the island. Otherwise, players can instantly identify the selected island if they have memorized the order of unlockables along with their icons. Therefore, the charts on the map are not enumerated,Īnd finding out which island a certain chart is showing, frequently requires sliding all the way to the first chart, and sliding back counting. While campaign lands are unofficially called by their respective ordinal numerals, they actually have no in game name. ![]() The chart of the current island can also be distinguished by the presence of the boat icon, either in its shipwrecked or repaired form. As in Two Crowns the multi islands map was replaced by the group of charts each containing only one island, the big arrow was no longer needed. In New Lands this is done with a big arrow over the island. It indicates the island the Monarch is currently on, by showing the chart of that island whenever the map is opened. When accessed, the map is always displayed as a "You-Are-Here" map in a wayfinding system. In those cases, the whole action can be so demanding, that many players prefer to simply restart the campaign from scratch. Most players will only realize the importance of this intel task when they come back to a campaign after a long period away from the game.
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