![]() Repair Speed multiplied by 0.Last Updated on Septemby Samuel Franklin Faster Than Light (FTL) Best Systems Guide.Stun Duration multiplied by 1.75x (also works if the stun is already applied, extending the remaining duration).Crew who are hit by the weapon will suffer the following debuffs to their stats for 10 seconds:."What's a radion you ask? Well, it's an ion, but with radiation. ![]() Guaranteed fire, low (10%) chance of stun.This one starts fires in the system it hits." "Ion weapons can disable systems without causing hull damage. Pierces all shield layers, ionising both the shields and the target.Pierces all shield layers, ionizing both the shields and the target."Phasers pierce additional shield layers, dealing ion damage for the first layer of shields, as well as additional damage to whatever system hit." "This ion weapon can charge multiple times, giving it additional projectiles. "A heavy hitting ion weapon which charges much slower, but does significantly more ion damage on impact. "Stun weapons function much like normal ions, but also temporarily paralyze crew in the same room that they hit." "This ion weapon can charge multiple times, giving it additional projectiles.' " Ion damage increases by 1 with each shot, up to a max of 4."This weapon's Ion damage increases each time it fires to a max of 4." "A less accurate ion weapon efficient at taking down shields, but not quite as useful against targeted systems. "A heavy hitting ion weapon which charges much slower, but does significantly more ion damage on impact." "An advanced ion weapon which can keep many shield barriers offline." "An upgraded ion weapon which can keep multiple shield barriers offline." "A simple ion weapon which can keep a shield barrier offline." "A simple ion weapon which can temporarily take down a shield barrier." Want to edit this table? Click here List of Ions Simple Ion - Repair Speed multiplied by 0.33x (also affects repairing breaches and putting out fires).- Stun Duration multiplied by 1.75x (also works if the stun is already applied, extending the remaining duration).Some ion weapons fire quickly enough that they can self-stack: their ion damage will not wear off before the next shot arrives, so they can disable a system completely by themselves (usually shields). When an ionised system is hit by more ion damage, the ion damage stacks: it forces more power out the system, and adds to the current ion timer, keeping the system locked down. This number is also equal to the amount of ion damage applied to the system, unless it received more than 5 ion damage. This number represents the 1/5 the remaining ion time (for example, "3" represents 15 seconds). The ion timer is shown by a light-blue "ticking clock" circle overlaying the system icon, with a number in the middle. The ion timer is limited to 25 seconds, but there is no limit to the amount of ion damage that can be applied to a system, meaning that any system can be completely disabled with enough ion. When the ion timer expires, the system is "unlocked" and functions normally. While under the ion effect, the system is "locked" so that power cannot be added or removed. Each point of ion damage forces 1 power out the system for 5 seconds the power is returned to the reactor.
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